Showing posts with label Wizard. Show all posts
Showing posts with label Wizard. Show all posts

Tuesday, 20 September 2016

Citadel 25mm C02 Wizards - Sorceress

She lost the top of her staff along the way.









Thursday, 7 July 2016

Citadel 28mm C02 Wizards - Holbon Toddlebrew

This 1985 release was sculpted by Aly Morrison. Another old miniature seeing renewed use with the advent of Frostgrave.











Tuesday, 17 May 2016

Frostgrave Campaign #2 - Teleportation trauma

The three forces met once again, and this time the mission was to be The Keep.

The warbands were restructured as follows.

Greblord: Fapdalf's foragers


I retrieved two treasures from the first game, which netted me a create Grimoire scroll, a staff of power(2) and 70gc. The created grimoire was sold for 250gc, so I bought more troops for the cause.
One level gained meant an extra point of health.

Wizard (1): Fapdalf
Apprentice: Sheena
Tracker: Glopnir
Thug: Dave
Thug: Dean
Thief: Gobby
Infantryman: Bugolas
Ranger: Gongfarabil Joogleflaps
Treasure Hunter: Alan


Charlie: Theven thedithious thcribes from Thaetharea

1st and 5th miniatures painted by Charlie, 3&4 from another collection.

The Thcribes came away with four treasures and two levels. A ring of power, A Grimoire of raise zombie, a +2dmg Crossbow and a +1dmg 2H sword plus 180gp means his team are the best equipped.

Wizard (2): Thithyfuth
Apprentice: Theptethemia
Tracker: Thoothan
Tracker: Thimon
Marksman: Thtirling
Knight: Ther Thirrill
Treasure Hunter: Thiriuth
Thief: Thethill
Thug: Thparrow

Oli: The Reliqueeries



Oli was fortunate enough to get three treasures from the first game and rolled 150gp and a grimoire for his treasure.
He went up a level (170xp) and took a point of health.
His restructured warband looked like this after the death of Infantryman Doss and the retirement of the badly injured Thief Tu. Crossbowman Trie was badly injured and out for the game.

Wizard: Gloate
Apprentice: Teeleef
Crossbowman: Wahn
Crossbowman: Tooh
Infantryman: Uno
Thief: Wonn
Apothecary: Milka
Treasure hunter: Grabbit
Knight: Sir Charge.

On to the second game then. We rolled 'the Keep', which features four teleportation discs - a barrel of laughs. On each disc there is a treasure, and there are two additional treasures in the centre of the board.
Starting the game
Fapdalf's first Wizard phase
Stranded ranger about to be mobbed
Archery vs crossbows
staying in cover
keeping a close eye on the disc as the fast troops advance
escaping with treasure as mind control wreaks havoc in the reliqueeries' lines. 
Mob the knight!
Waiting for incoming
line of sight?
Charlie had another victory and took away three treasures. Oli got two, with his added secret treasure, and the two centre treasures were taken by me, with judicious use of fleet feet, fast act and jump.

More fun soon.

Tuesday, 10 May 2016

Frostgrave campaign #1 - Getting started

Frostgrave is big news around 2016. A simple fantasy skirmish wargame using d20s as a base for all rolls, it is wildly erratic and in turns both demoralising and euphoric. Each player (2-many) plays the role of a Wizard, who is usually accompanied by an Apprentice and a selection of the area's finest mercenaries, from low-lives such as Thugs and Thieves, to noble Templars, Knights and Rangers.


The really nice aspect to this game for me, and probably to many hybrid role-players/wargamers is the low set up cost. The rule book is £14.99/$24.95 rrp (I managed to win the 'Miserly Yorkshireman' award and buy a shop-soiled copy for £12 ;)). Added to that, you need 3'x3' to play in (check), a selection of city ruin terrain (check, all that 40k stuff that never gets used any more), and miniatures to represent your forces - painted, of course (check). So that will be an entire new miniatures game for £12, you say? I'll take it!

So on to the campaign. There are three of us for our regular Tuesday night games, myself, Charles and Oli. The campaign will only be 3 player games - it's unfair for one player to miss out if the others have an extra crack at xp and treasure. 
Standard setup. We decided to play criticals do double damage at least for the first game.

Here are the warbands.

Greblord: Fapdalf's Foragers (7)

L-R: Fapdalf, Sheena, Bark, Snorri, Dark, Glopnir, Dave








Wizard: Fapdalf. Chronomancer.
Apprentice: Sheena
Archer: Bark
Knight: Dark
Infantryman: Snorri
Tracker: Glopnir
Thug: Dave



Charles: Theven tholicious thcribes from thaetharea (As named by Oli) (7)

L-R: Thithifuth, Theptathemia, Thoothan, Thethelia, Thirruth, Thethill, Ther Thirill






Wizard: Thithifuth. Sigilist
Apprentice: Theptathemia
Tracker: Thoothan
Thug: Thethelia
Treasure hunter: Thirruth
Thief: Thethill
Knight: Ther Thirill

Oli: The Reliqueeries (9)

L-R: Acquisitor Gloate, Tithecounter Teeleef, Wahn, Tooh, Thrie, Wonn, Tu, Uno, Doss.
A shortage of painted crossbowmen meant two partial paintjobs snuck in.









Wizard: Acquisitor Gloate. Thaumaturgist
Apprentice: Tithecounter Teeleef
Crossbowman: Wahn
Crossbowman: Tooh
Crossbowman: Thrie
Thief: Wonn
Thief: Tu
Infantryman: Uno
Infantryman: Doss

Fantastic names there, Oli. :)

With the forces prepared, we rolled for our first scenario and got 'The Silent Tower'. This scenario requires a tower of three levels, two adjoining towers with links to level one and two, and then a normal set up. A 3-treasure horde is atop the highest tower, four other treasures as normal. The rest of the city ruins are placed as normal. The trick in this scenario is that the three towers are anti-magical. No spells will work from or on any miniature touching the three towers. To maximise the distance between the three parties, we use a Y setup, two in corners and one in the middle of a side.

Some shots from the game:
Setup
View from the foragers' corner
The Reliqueeries advance
Fighting around the silent tower
The foragers deal with a mind controlled tracker
line of sight
The thcribes hiding behind a wall
overhead
All is silent once more
Plenty of action in and around the tower resulted in several dead and injured troops. Charles won four treasures after emerging victorious from furious fighting in the tower. Oli won 3, and I got three.
Each of the Wizards increased their level by two, except me, who only went up by one. :/

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