The warbands were restructured as follows.
Greblord: Fapdalf's foragers
One level gained meant an extra point of health.
Wizard (1): Fapdalf
Apprentice: Sheena
Tracker: Glopnir
Thug: Dave
Thug: Dean
Thief: Gobby
Infantryman: Bugolas
Ranger: Gongfarabil Joogleflaps
Treasure Hunter: Alan
Charlie: Theven thedithious thcribes from Thaetharea
1st and 5th miniatures painted by Charlie, 3&4 from another collection. |
The Thcribes came away with four treasures and two levels. A ring of power, A Grimoire of raise zombie, a +2dmg Crossbow and a +1dmg 2H sword plus 180gp means his team are the best equipped.
Wizard (2): Thithyfuth
Apprentice: Theptethemia
Tracker: Thoothan
Tracker: Thimon
Marksman: Thtirling
Knight: Ther Thirrill
Treasure Hunter: Thiriuth
Thief: Thethill
Thug: Thparrow
Oli: The Reliqueeries
Oli was fortunate enough to get three treasures from the first game and rolled 150gp and a grimoire for his treasure.
He went up a level (170xp) and took a point of health.
His restructured warband looked like this after the death of Infantryman Doss and the retirement of the badly injured Thief Tu. Crossbowman Trie was badly injured and out for the game.
Wizard: Gloate
Apprentice: Teeleef
Crossbowman: Wahn
Crossbowman: Tooh
Infantryman: Uno
Thief: Wonn
Apothecary: Milka
Treasure hunter: Grabbit
Knight: Sir Charge.
On to the second game then. We rolled 'the Keep', which features four teleportation discs - a barrel of laughs. On each disc there is a treasure, and there are two additional treasures in the centre of the board.
Starting the game |
Fapdalf's first Wizard phase |
Stranded ranger about to be mobbed |
Archery vs crossbows |
staying in cover |
keeping a close eye on the disc as the fast troops advance |
escaping with treasure as mind control wreaks havoc in the reliqueeries' lines. |
Mob the knight! |
Waiting for incoming |
line of sight? |
More fun soon.
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