The really nice aspect to this game for me, and probably to many hybrid role-players/wargamers is the low set up cost. The rule book is £14.99/$24.95 rrp (I managed to win the 'Miserly Yorkshireman' award and buy a shop-soiled copy for £12 ;)). Added to that, you need 3'x3' to play in (check), a selection of city ruin terrain (check, all that 40k stuff that never gets used any more), and miniatures to represent your forces - painted, of course (check). So that will be an entire new miniatures game for £12, you say? I'll take it!
So on to the campaign. There are three of us for our regular Tuesday night games, myself, Charles and Oli. The campaign will only be 3 player games - it's unfair for one player to miss out if the others have an extra crack at xp and treasure.
Standard setup. We decided to play criticals do double damage at least for the first game.
Here are the warbands.
Greblord: Fapdalf's Foragers (7)
L-R: Fapdalf, Sheena, Bark, Snorri, Dark, Glopnir, Dave |
Wizard: Fapdalf. Chronomancer.
Apprentice: Sheena
Archer: Bark
Knight: Dark
Infantryman: Snorri
Tracker: Glopnir
Thug: Dave
Charles: Theven tholicious thcribes from thaetharea (As named by Oli) (7)
Wizard: Thithifuth. Sigilist
Apprentice: Theptathemia
Tracker: Thoothan
Thug: Thethelia
Treasure hunter: Thirruth
Thief: Thethill
Knight: Ther Thirill
Apprentice: Theptathemia
Tracker: Thoothan
Thug: Thethelia
Treasure hunter: Thirruth
Thief: Thethill
Knight: Ther Thirill
Oli: The Reliqueeries (9)
L-R: Acquisitor Gloate, Tithecounter Teeleef, Wahn, Tooh, Thrie, Wonn, Tu, Uno, Doss. A shortage of painted crossbowmen meant two partial paintjobs snuck in. |
Wizard: Acquisitor Gloate. Thaumaturgist
Apprentice: Tithecounter Teeleef
Crossbowman: Wahn
Crossbowman: Tooh
Crossbowman: Thrie
Thief: Wonn
Thief: Tu
Infantryman: Uno
Infantryman: Doss
Apprentice: Tithecounter Teeleef
Crossbowman: Wahn
Crossbowman: Tooh
Crossbowman: Thrie
Thief: Wonn
Thief: Tu
Infantryman: Uno
Infantryman: Doss
Fantastic names there, Oli. :)
With the forces prepared, we rolled for our first scenario and got 'The Silent Tower'. This scenario requires a tower of three levels, two adjoining towers with links to level one and two, and then a normal set up. A 3-treasure horde is atop the highest tower, four other treasures as normal. The rest of the city ruins are placed as normal. The trick in this scenario is that the three towers are anti-magical. No spells will work from or on any miniature touching the three towers. To maximise the distance between the three parties, we use a Y setup, two in corners and one in the middle of a side.
Some shots from the game:
Setup |
View from the foragers' corner |
The Reliqueeries advance |
Fighting around the silent tower |
The foragers deal with a mind controlled tracker |
line of sight |
The thcribes hiding behind a wall |
overhead |
All is silent once more |
Each of the Wizards increased their level by two, except me, who only went up by one. :/
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